Novels and NovellasChapter 12 of 26Ongoing

Jebidiah's Change

Jebidiah's Change - Roster

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Jebidiah's Change - Roster

Fair warning, there are going to be some spoilers in here. The cast roster is too large to include in each chapter.

FULL CAST

JEBIDIAH'S BONDED GROUP

Jebidiah Tonstar Valor

Age: 10

Race: Human (Orc Change)

Talent: Unknown - Artificer

Head of House Valor, husband of bonded group

Champion of Comlain and Axteus

Crystal Crag Stark-Valor

Age: 10

Race: Goblin

Talent: Mage - Necromancer specialty

First wife of House Valor, Jebidiah's Prime

Dana Starn Tonstar-Valor

Age: 10

Race: Human (Elf Change)

Talent: (dual)Ranger / Druid

First wife of Jebidiah, cousin of Princess Stephanie, niece to Queen Margarette, fourth in line for the throne

Tenner Crag Stockmar-Valor

Age: 10

Race: Human (No change)

Talent: Mage - Battle Mage specialty

First wife of Jebidiah, Greta's cousin, fifth in line for the Duchy Orc Fall

Joy Weller Fortlin-Valor

Age: 10

Race: Human Artificer (Halfling Change)

Talent: None - Artificer

First wife of Jebidiah, Head of Logistics for House Valor

Greta Ingol Stockmar-Valor

Age: 10

Race: Human (No Change)

Talent: (dual) Bard - Lore Bard specialty / Warrior

First wife of Jebidiah, Daughter of Duchess Lydia Stockmar, First in line for Duchy Orc Fall, Tenner's cousin,

Mila Hairfoot-Valor

Age: 15

Race: Halfling (unchanged)

Talent: (dual) Mage - Illusionist specialty / Rogue - Assassin specialty

First wife of Jebidiah

Champion of Bora and Iztar

Stern Stark Blackrock

Age: 10

Race: Human (Ogre Change)

Talent: Warrior

Bonded to Jebidiah, Head of Military House Valor

Shirley Littleton Jessup

Age: 16

Race: Tiefling (unchanged)

Talent: Mage - Battle Mage specialty

First wife of Jebidiah, Tenner's tutor

Khenerakelikophanatirek 'Kelek'

Age: 12

Race: Lizardfolk (unchanged)

Talent: (dual) Shaman - Totem of Elements / Rogue

Bonded to Jebidiah, captive to Mila

Champion of Darido and Bualdir

JEBIDIAH'S TRAVELING COMPANIONS - BOOK 1

Michael Fuller Starn-Tonstar- Human mage - Princess Stephanie's husband, Jebidiah's tutor

Farrah Uncer Gordon- Human diviner - Allseer - Crystal's tutor - Deceased

JEBIDIAH'S TRAVELING COMPANIONS - BOOK 2

HOUSE VALOR

Sift (Synthetic Intelligence Functional Tactician Model A102 Mark 4, serial number 503)

Age: 889 (subjective)

Race: None (cybernetic)

Talent: None - Weapons platform

Guardian of Jebidiah, Lead Asset for Project Continuity, Friend of Kelek

Master George Standing

Age: 32

Race: Human (No Change)

Talent: None - Artificer

Head of House Valor Research and Development

Gwendolyn Mylont Preston

Age: 17

Race: Human (No Change)

Talent: None - Artificer

Queens Advocate, Head Advocate House Valor

BH'OREL FIRST - PERSONAL GUARDS

Captain Julia Han Winters- Human warrior - Captain of the First - Bh'orel Academy

Corporal Hiro Donner Han-Yantzee- Human warrior - Jebidiah's First. First of the First, House Valor

Corporal Jeremiah Miller Tyler-Harris- Crystal's First

Corporal Michelle Simmons- Dana's First

Corporal Yvonne Martin Mentry-Yantzee- Tenner's First - deceased

Corporal Vera Staunton- Tenner's First

Corporal Alex Miller Tyler-Mentry- Joy's First

Corporal Melissa Miller- Greta's First

Corporal Olga Smeck- Stern's First

Corporal Meredith Smith Horn-Waller- Mila's First

Corporal Lana Merit Kline-Harrold- Mila's First

Corporal Sandra Jaccobs Brown- Crystal's First

Corporal Rebecca Harold Renalt- Shirley's First

HOUSE VALOR STAFF

Nan Junton Greene- Halfling - Head Cook

John MakineryHuman - Head Valet

Johnathon Free Koster- Dwarf - Porter

Harry Milne Narris- Human - Porter

Octavia Hunnan Lackmar- Tiefling - Maid

HOUSE VALOR FIRST ARMY

1ST BATTALION 1ST VALOR ARMY

Lieutenant Colonel Sarah GentryCommand, 1st Battalion

Captain Dina Humble- Command staff, 1st Battalion

ALPHA COMPANY 1ST BATTALION 1ST VALOR ARMY

Captain Amanda FullerCaptain, Alpha Company

First Lieutenant Jerale Kenson- XO, Alpha Company

Gunnery Sergeant Rita Henderson- Trainer, Alpha Company

Corporal Jenny Molson- Adjunct, Alpha Company

Second Lieutenant Max Heller- Command, 1001st, Alpha Company

Second Lieutenant Leona Stripe- Command, 1002nd, Alpha Company

Corporal Melody Foreman- Staff, 1002nd, Alpha Company

Second Lieutenant Simone Grant- Command, 1003rd, Alpha Company

Sergeant Beth Hollander- Platoon Guide, 1003rd, Alpha Company

Second Lieutenant Francis Featherton- Corpswoman, Alpha Company

BRAVO COMPANY 1ST BATTALION 1ST VALOR ARMY

Captain Michelle Minter-MontagueCaptain, Bravo Company

First Lieutenant Gertrude Myter-Junten- XO, Bravo Company

Gunnery Sergeant Helen Mire-Portland- Trainer, Bravo Company

Corporal Melanie Mence Patrick-Holland- Adjunct, Bravo Company

CHARLIE COMPANY 1ST BATTALION 1ST VALOR ARMY

DELTA COMPANY 1ST BATTALION 1ST VALOR ARMY

HOUSE TONSTAR

Queen Margarette Tonstar- Human - Stephanie's mother, Dana's aunt

Matthew Mayhill Stockmar-Tonstar- Human warrior - Prince consort of Tonstar Kingdom, Duke of Evergrow

Stephanie Mayhill Tonstar- Human warrior - Crown princess of Tonstar Kingdom, heir to the throne, Duchess of Covington, Dana's cousin

Marybeth Pertron Tonstar- Human priest - High Priestess of the Darido Church in Tonstar

HOUSE STOCKMAR

Lydia Tonstar Stockmar- Human mage - Matriarch of House Stockmar - Duchess Orc Fall - Tenner's aunt, Greta's mother

Mira Vander Stockmar- Tenner's mother, Greta's aunt, Lydia's sister

Clara Dupree Harold-Stockmar- Major General for House Stockmar, one of Lydia's sister-wives

Rose Miller Porter-StockmarLydia's wife

Michelle Brockmar Stark-StockmarLydia's wife

Pearl Maybeth Gordon-StockmarLydia's wife, head Diviner House Stockmar

Sarah Jessup Kender-StockmarMira's wife, Captain General for House Stockmar

Melany Parker Wyatt-StockmarMira's wife

Bethany Rivers StockmarLydia and Mira's sister

HOUSE STARK

Thelma Hatton Stark- Crystal's Mother

Henry Mylar Crag-Stark- Crystal's father

HOUSE CRAG

Charlene Mylar Crag- Human Mage Rogue - Former companion of Jebidiah's group

BH'OREL ACADEMY STAFF

Jeremy Tund- Human rogue - Academy Gopher

Madeline Crag- Human Artificer - Senior Artificer Administration

Sirene Plusk- Human Artificer - Senior Artificer Administration

Loremaster Kenyen- Human mage - Magic teacher

TONSTAR KEEP STAFF

Captain irons- Human warrior - Prisoner guard captain

Robertson- Human mage - Senior Diviner

Milo Fenton- Human mage - Senior magic instructor

OTHER POLITIES

DWARVES

CLAN KRAGBRINGER - DAKAR HOLD

Mithrilbuckle Werhumlirson

Dagheabela Barbedshaperdottir

ELVES

HOMISH ELVES

Idril Homish, daughter of Falir

Holone Homish, daughter of Ghenira

Raenisa Homish, daughter of Falir

Galborn, son of Laron

Nalom, son of Kiero

THE GREAT HOUSES - 20 STRONGEST

Tonstar- Ruling Dynasty. Based in Tonstar City. Dana's House

Valor- Jebidiah's resurrected House.

Starn- Second strongest House. Military geniuses. Based in Starn City

Stockmar- Third strongest House. Based in Soldier's Rest. Tenner and Greta's House.

Crag- Fourth strongest House. Based in City of Crag. Charlene's House.

Faltha- Fifth strongest House. Based in Silvertoe.

Kevlar- Based in Kevlar City

Danbar- Head of Navy. Based in Pacheon Cove.

Miekel- Based in Forest's Edge.

Kaern- Based in Woodhaven.

Stance- Based in Road's End

Stevens

Plusk

Johnstein

Paxton

Londolond

Marlen

Balron

Stark- Crystal's House.

Orthond

TONSTAR MILITARY

The standard military structure of the Kingdom of Tonstar is built around platoons which are composed of three squads, each with a specialization. Total troop count listed is considered full strength but varies among the existing units.

Squad A - Armswomen - 10 women armed with standard issue short swords or sabers, spears, and shields. Some also carry crossbows for any ranged work they find themselves in.

Squad B - Archers - 10 women armed with shortbows, sometimes longbows depending on conditions, with issued axes and shields for when stuck in melee combat.

Squad C - Mages - 10 women with magical ability, normally low level spellwork capability. It is rare for a mage to attain proficiency for area of effect or the more damaging spells before their term of service expires. Battle mages with that ability that resign for more terms of service are normally kept in one of the division level Mage Companies and temporarily assigned to other battalions on an as needed basis.

Each Squad is led by 1 Sergeant.

Each Platoon is assigned a 2nd or 1st Lieutenant in command with a Staff Sergeant XO and a Sergeant in support.

A full Company is composed of three platoons. Each company has a command staff of a Captain in overall command, her XO, normally a 1st Lieutenant, a First Sergeant for support staff, a Gunner Sergeant responsible for training, and a Master Sergeant responsible for provisions and supplies. Often Captains will retain several lower ranked non-officer ranked individuals as runners and support staff.

A full Battalion is composed of four companies, three regular companies and a healer/support company which lends platoons out as needed in support of the three regular companies. A Battalion's command structure is normally a Lieutenant Colonel in command, a Major as XO, with two Captains as support staff with several runners and other lower ranked support.

A full Regiment is composed of three Battalions and a support Company. A regiment normally has a Colonel in command with a Lt Colonel as XO and various direct support staff.

A full Division is composed of three Regiments, a Mage Company, and a support Company. A Division normally has a Major General in overall command with a Captain General as XO with various direct support staff.

An army will only be composed of enough Divisions to fulfill its needs and will vary in size. Normally an Army only comes into existence when a general action, like a war, is fought and only on rare occasions will more than one army be fielded at a time. Armies are led by either a General or Lt General in command with a Major General as XO

Total unit size:

Squad: 10 regular | 1 command | 11 total

Platoon: 30 regular | 6 command | 36 total

Company: 90 regular | 23 command | 113 total

Battalion: 360 regular | 96 command | 456 total

Regiment: 1170 regular | 313 command | 1483 total

Division: 3690 regular | 985 command | 4675 total

Ranks are:

Private - squad member

Lance Corporal - squad member

Corporal - squad member

Sergeant - platoon element

Staff Sergeant - platoon element

Master Sergeant - company element

Gunnery Sergeant - company element

2nd Lieutenant - platoon element

1st Lieutenant - platoon/company element

Captain - company/battalion element

Major - battalion element

Lieutenant Colonel - battalion/regiment element

Colonel - regiment/division element

Captain General - regiment element

Major General - regiment element

Lieutenant General - army element

General - army element

WORLD OF TRESOLMAR

The planet of Tresolmar takes 668 days to rotate around sol. The human standard calendar breaks these days into 11 months of 60 days, each broken into 6 ten day weeks called a Tenday. Each day consists of 24 hours, each of which is 60 minutes, each of which is 60 seconds set to Earth standards. To make up for the difference in rotation speed, a 'witching hour' of 39 minutes occurs every evening between 11:59 PM and 12:00 AM

THE DIVINE

Religious Scholars have charted the Twelve Aspects of Life as taught to them from the various clergy that were willing to discuss their philosophy, and derived from the actions of those that would not. The Aspects consists of 6 sets of polar opposites, each with a Ruling Aspect and five lesser Aspects. The visual representation of the Twelve is normally on a dodecahedron or a flattened version of one. If each Aspect is placed on one of the 12 sides and its opposition placed on the opposing face then numbered, the sum total of the numbers for every opposition is 13. Thirteen is therefore considered a special number by nearly every culture having some significance in relation to the Gods whether as a good or bad omen.

KNOWN LIGHT

These Divine have established temples in the Human kingdoms

Darido - Hope, Order, Abundance

Aesis - Truth, Endurance, Justice

Bora - Life/Peace, Fertility/Birth, Summer

Uther - Light, Protection

KNOWN GRAY

Comlain - Competition, Magic, Vengeance

Alakye - Trade, Wealth, Craft/Invention

Udite - Gambling, Thieves

UNKNOWN DIVINE

These divine are known but without established temples

Phoxthar

Lashan

Axteus - Illusions

Iztar - Assassins

Bualdir - Strife, Despair

CALENDAR

60 Seconds = 1 Minute

60 Minutes = 1 Hour

24 Hours = 1 Day

39 Minutes = Witching Hour

10 Days = 1 TenDay

6 TenDays = 1 Month

11 Months + 8 Holidays = 1 Year

Months of the Year

Dates take two formats, the formal, legal format is the Day number followed by the Tenday number and the month, such as Sixth Day, Third Tenday of the Mantaen in the Year of the Divine Eight Hundred and Thirteen often shortened to 6th 3rd of Mantaen, 813. Informally, dates are also combined as the Tenday and Day to denote the numbered day of the month, rendering the previous date as 36th Mantaen, 813.

Winter Solstice - 1 Day

Jantaen - 60 Day

Fentaen - 60 Day

Winter's End - 1 Day - Start of Spring

Mantaen - 60 Day

Planting Day - 1 Day

Antaen - 60 Day

Yantaen - 60 Day

Summer's Eve - 1 Day - Start of Summer

Juntaen - 60 Day

Second Planting Day - 1 Day

Lantaen - 60 Day

Auntaen - 60 Day

Harvest Day - 1 Day - Start of Fall

Santaen - 60 Day

Autumn Spring - 1 Day

Byntaen - 60 Day

Winter's Grip - 1 Day - Start of Winter

Dentaen - 60 Day

ASTRONOMY

There are two moons orbiting Tresolmar. The cosmological origin of the moons being they are trapped bodies that fell into the orbit of Tresolmar and could not escape. This led to the larger moon being closer to the planet with the smaller much further away and a much slower orbit.

Phanos, the larger moon, oblong and rough in shape is in a close orbit to the planet. Even though small in physical size it has a quick orbit revolving around the planet once every 11 hours. Observers at the poles or very high or low latitudes may not be able to see Phanos because of this low orbit. When at the equator, close to the line of orbit, Phanos will appear smaller when rising, increasing in visual appearance to twice that size when overhead then continuing to shrink until it sets.

Dumue, the smaller of the two, is further distant from the planet and appears as a very small, dim ball. It orbits once every 30 hours and will be seen in the sky for at least half a day depending on the latitude of the observer. Since neither moon is great in mass, the gravitational effect on the waters of the planet are very small creating tides of around 1 foot difference between ebb and flood tide while high and low tide can be measured in inches.

LEXICON

AGR- After the Great Rendering. Used to designate the year after the cataclysm.

Ascension- In 233 AGR the Night of Ascension was a series of events that saw 20 people of various races who best represented a mixture of the twelve primary aspects of life began their ascent to Godhood, called the Divine.

Change- On every human child's seventh nameday, (approx 14 earth years) puberty begins. Part of puberty is when a Change, sometimes called a Curse, can be read through divination. The Change is a non-human race and can have multiple effects on a human. At the most benign, a person's Change never presents itself. At the most extreme, on a child's tenth nameday they may lose their humanity and fully take on the form of the Change race. If the Change does not take place, the Change race can still manifest in the physical appearance and mental attitude of a child to the point of becoming a half-human half-changed.

Divine- See Ascension

EGR- Early Great Rendering. Used to designate the years before the cataclysm.

The Great Cataclysm- A large meteor impacts Tresolmar between Upper Kesh and Solumni causing world wide destruction for the surface dwellers, massive cave-ins for underground dwellers, and major navigation channel changes for ocean dwellers. Thirteen years of substantial global cooling, famine, and conflicts over food erupt across the globe. Most inhabitants of Lower Kesh, southern Upper Kesh, and the immediate Savannah lands perished. Magical mutations greatly accelerate across the globe seeing the rise of many new species, most notably the rise of the Dragonborn race from the Lizardfolk. The explosion also weakens the planar barrier introducing the Celestials and new races of Tieflings, Aasimar, and others.

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